Friday, November 20, 2009

3D personal project

In whatever little free time I've had, I've been working on what may become a big 3D project to be used in illustrations and stuff. This is one of the characters, modeled and textured in the old school way: modeled from a little cube, the textures made in Photoshop, just normal maps besides the colors, and rendered with only Ambient Occlusion. It was all made in Blender.

16270 faces.

Now to rig this...

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