Wednesday, October 8, 2014

I haven't posted here in a while...

I'm using tumblr much more now, but I still love to check on some awesome blogger blogs. In any case, here we have another Tuesday figure session :)


Saturday, April 12, 2014

Zone of the Enders inspiration


More exploration on robot character for WANTED. Very much inspired by ZOE :)


Wednesday, March 26, 2014

The model and the darkside

Had a hard time this figure session. Too tired, with a cold, forcing cartooning into something that required more measurement and anatomy. Oh well! Live and learn :D


Wednesday, March 19, 2014

My model was a naga

Today's model said that her favorite animal was the snake, and her favorite mythical creature was the Gorgon, so...


Wednesday, March 12, 2014

Another Tuesday, another figure

Charcoal makes it easy to achieve high contrast :)


Tuesday, March 4, 2014

Tuesday is figure day

Another iPad figure drawing session, trying to cartoon cartoon :)

Tuesday, February 25, 2014

Charcoal and Newsprint

Two very different studies. One more naturalistic from observation. The other one cartoony, from an image on the awesome website http://artists.pixelovely.com :)




Friday, February 21, 2014

More random word generator

This time it said "helpless creature" D:


Sunday, February 16, 2014

Robitz

More sketching for the project with my buddy Chris. Which one you like?







Saturday, February 15, 2014

Mutio Sketch

While I'm working on something else, here I did a lil sketch


Friday, February 14, 2014

Tuesday, February 11, 2014

Trying this again

Figure Drawing session with the iPad :)


Sunday, February 9, 2014

now the back

How the back looks like? I didn't know until now :)




Saturday, February 1, 2014

More on this lady

Still developing this character. The third one very much inspired by Issey Miyake  :)


Saturday, January 25, 2014

Hero or Villain?

I'm working with my buddy Chris Goodwin in a cool sci-fi project, and right now we are figuring out characters! These are some sketches I did after meeting him today.



Friday, January 24, 2014

The super spy

Trying to learn how to draw something I have fun with while not taking to much time cause work is crazy and school is coming and I have no time and its getting crazy and I wanna do personal work but I have no time...

In any case, I made this image inspired by a Valentino dress I saw in the way to work the other day :)

Thursday, January 23, 2014

Lunch time sketches

Some sketches from the past few days :)



Wednesday, January 22, 2014

I have a tumblr

I will keep posting here, but it seems that tumblr would work good for the silly sketching stuff as well or better! Check it out :)

http://abecat.tumblr.com/

Saturday, January 11, 2014

Mars is pink

Doodling in Photoshop :)

Saturday, January 4, 2014

This one is taking a while




I am re-designing this character over and over again, searching for the right approach. It is preliminary work for a project I've been working on with a friend, and so I don't want to go in much detail, but you can probably already see that it has to do with Sci-Fi, body horror, action, femininity and so on. I wonder how much of her back story is readable through her design? Listening to Witch House helps with the creepy, Sci-Fi mood (Crystal Castles, Balam Acab, Grimes... So good!)

One of the concepts I often struggle with is the idea of "appeal". I've heard many nebulous definitions in books and classes, but I think that the simplest and strongest explanation I've seen is by Andrew Loomis. In so many words, he states that an appealing character is one that's demanding an action from the viewer (a verb being the important word here). He cites the example of Uncle Sam by James Montgomery Flagg as one the clearest for character appeal, even if nowadays we wouldn't necessarily feel moved to action by his demand.

 Popular media is so varied and targeted at the same time, that what calls one person into action is not the same for another. While I feel like hugging  Pikachu (verb), punching Captain Hook (verb), or kissing Ariel (verb), the same may not be true for everyone else. We also have to consider that the emotional needs fulfilled by characters meet people at different emotional times: Goku was awesome when I was a powerless teenager (he is still awesome for me, in a different way), but now that I am older the characters that appeal to me have to do with different concerns (cute and sexy are more interesting for me, and less and less violence and power). Maybe when the zombie apocalypse actually starts I will find Marcus Phoenix appealing, but for now he just leaves me indifferent :P

Above all, what I enjoy seeing the most, and strive to create, are characters that are "fair". A fair character to me is one that allows you to make up your mind about his or her role in the story. Characters that are written and drawn to be fulfill a narrative need without questions are not so interesting to me. "He looks like that because he is supposed to be the villain!" - it's a bad place to start a conversation on characters, in my opinion. Of course, I don't always succeed in creating that fairness, and what makes a character fair will always depend on the viewers emotional state, but if at least I can get to the point where the character I am creating seems fair to me, that's a good start :)

The gold standard for character fairness (and for everything else, really) is Shakespeare. Think of Hamlet: He is the protagonist, perhaps even the hero, but during the whole play one has to question the conclusions he arrives to justify his actions! Even the villainous King Claudius has a moment to inform his fairness: kneeling in pray, he works out for the viewer why he committed his criminal act, and even if we don't agree with his reasons, one has to concede that there is certain universal understanding for his motives. I'm no literary critic, but I've never seen character fairness done better than in something like the role of King Lear, for example.

What I'm sayin' is I need to read Shakespeare, practice my drawing and hope to suck less and less :)